For SNES Only This .bl captures the contents of WRAM on the first frame of a state, which can then be injected and experimented with on an entirely different state. It's essentially a unit-based savestate. To use it: 1. Assign a savestate to the blastlayer and click 'Load and corrupt' 2. Select the whole list of units, then do 'Tools -> Bake all units to VALUE' 3. Stockpile the result 4. Switch to a different savestate and inject the thing you just stockpiled into it 5. Play around with sanitize, 50% disable, etc and see what happens